A key opportunity and challenge with the use of digital technology in schools.
Digital technology in school has
reshaped how lessons are planned, taught and how my students learn in a digital
world. Working with tools like Padlet, Google Earth, and Simpleshow Video Maker
has convinced me that the most powerful opportunity lies in deepening students’
digital literacy, but my experiences have also exposed uncomfortable limits in
my own practice and in the school’s infrastructure that restrict who can fully
benefit from these tools.
One of the most striking
opportunities has been seeing students move from passive users of technology to
actively working with becoming competent with technology. When students
designed climate explainer videos in Simpleshow or curated research walls on
Padlet, they were not just using devices they were finding information, making
decisions about what to keep or edit, and changing it into tangible information
they can digest. This resonates with research that frames digital literacy as
the ability to locate, evaluate, create, and communicate information in digital
environments, not just operate devices. In practice, this meant students had to
question whether a source was trustworthy, decide how best to visualise an
abstract concept like ‘continental climate’ and anticipate how their peers
would interpret the images and text. These moments felt like authentic digital
literacy in action, aligning closely with the broader, critical conception
discussed in recent reviews of digital literacy scholarship.
However, teaching with these tools
also exposed some significant challenges that made me question how equitable my
digital practice really is. Limited access to devices and unreliable Wi‑Fi
regularly disrupted lessons, especially when whole‑class collaboration depended
on accessibility. On several occasions, groups lost work mid‑task or could not
log in on time, turning planned lessons and tasks into evolving classes and
quick adaption. This aligns with literature emphasising that the digital divide
is not only about access to devices, but about the quality and continuity of
learning experiences that technology can support. In my context, these
disruptions most affected students who already had lower confidence, when the
technology failed, they were often the first to give up, reinforcing existing
gaps rather than closing them.
My own role in this has also
needed critical examination. At times, I was so focused on making the
technology work that I did not always make the critical aspects of digital
literacy explicit. For example, during the climate video task, some students
became absorbed in aesthetic choices lik,e fonts, characters, colours, while
the geographical explanation remained vague. This reflects a concern in the
literature that engagement with digital tools can become distracting if not
firmly anchored in disciplinary thinking and explicit instruction about
evaluating and structuring information. In hindsight, I see that my success
criteria sometimes did not allow for disruptions or distractions.
These experiences have pushed me
to reframe digital literacy in my planning as a central learning objective
rather than a final product. The European frameworks on digital competence
emphasise critical evaluation, responsible behaviour, and creative re‑elaboration
of digital content as core educational aims (European Commission, Joint
Research Centre, 2024). This has challenged me to design tasks where students
must justify why they chose particular sources, reflect on how images shape
interpretation, and discuss the ethical and behavioural dimensions of working
online, not just “finish the digital task”. It has also made me more aware that
without robust contingency plans and explicit scaffolding, technology can
unintentionally exclude or frustrate learners.
Overall, my personal experience
has revealed a tension, digital technology can open powerful spaces for
critical, multimodal literacy, but only when contextual constraints and
pedagogical choices are addressed honestly. The key opportunity is to help
students become thoughtful, critical participants in digital culture; the key
challenge is ensuring that the realities of access, confidence, and classroom
time do not reduce that ambition to a series of patchy, tool‑driven activities.
This reflection has made clear that developing my own digital pedagogy—and
advocating for better infrastructure—is as much a part of digital literacy as
teaching students to use the tools themselves.
Reference:
European Commission, Joint
Research Centre 2024, Digital Competence Framework (DigComp),
European Commission, viewed 7 December 2025, https://joint-research-centre.ec.europa.eu/projects-and-activities/education-and-training/digital-transformation-education/digital-competence-framework-digcomp_en.
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